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Beak, Feather, & Bone
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Beak, Feather, & Bone

Possible Worlds Games

$12.99 + $9.99 shipping · or same-day in San Antonio

Ship to home, or same-day in San Antonio

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Sold by Saltire Toys & Games · Indianapolis — delivered by Jockey courier Arrives Wed, Oct 28 – Tue, Nov 3

$12.99 shelf price + estimated tax + the shipping or courier fee for the choice you make, shown in full before you pay.

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From a local shelf to your door: we buy it from a San Antonio store at the shelf price, then ship it anywhere in the lower 48 or send a courier the same day in San Antonio.

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Apocalypse World , Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.). While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace. COMPONENTS AND STYLE Saddle-stitched zine, 30 pages, black and white 3 unbound, high-quality prints of the unlabeled city map Includes PDF version with purchase Number of players: Any Style: GMless, map-labeling, standard 52 card deck

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